There is still time to support my kickstarter before the campaign expires.
https://www.kickstarter.com/projects/795398569/the-naughty-elves-a-christmas-themed-ttrpg

My first ever Kickstarter is almost at an end and I’ve learnt a lot over that time. I created this site and learned how to use word press to design, an albeit simple, website to document my design process and promote my games. I also signed up to a few social platforms including bluesky for the first time so look out for my posts appearing there. I got lots of great feedback on my campaign and I have a better idea how to build a successful Kickstarter when I go to launch something larger.
I’ve been working hard the last few evenings polishing the art for the game and proof-reading the prototype (pictured) to make sure the final product will ship in the best condition I can achieve. Art has proven to be a challenge and digitizing hand-drawn characters is a bit of a struggle but this did prompt me to revisit the art in my first game and get rid of the ai assets there. Going forward I think I will favour professionally made creative-commons for future games. I also completed a qualification in Adobe inDesign so that is one more tool in my belt for creating games going forward.
To summarize my thoughts, I have discovered the design of a game’s mechanics is just one part of the process and art and promotion are just as much work. Speaking of moving forward, I have a few projects waiting in the wings but I did start work on a new project that for now I’m calling ‘Captain’s log.’ I’ll just leave this here as a hint:

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